KieranD, you are right that the lack of specification makes the provision of an answer difficult. For that I do apologize.
What I was trying to elude is the experience practitioners may have with ergonomic assessments which do not following the traditional and constrained premise of what ergonomic can be assumed to me.
However, that is by no means an inference that you are practicing under such conditions which the nature of your query make clear.
The International Ergonomics Association (IEA) definition of ergonomics or human factors is as follows:
Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data and methods to design in order to optimize human well-being and overall system performance.
(Source:
http://iea.cc/01_what/What%20is%20Ergonomics.html)
And within the IEA there are 26 Technical Committees, operating in 2012, which I have listed in Table 01, then putting aside the more traditional view of ergonomics and embracing it’s full definition, what:
(1) Are the experience practitioners have had of these?
(2) The methodologies practitioners are using?
(3) How practitioners = define the required competencies?
Whilst I appreciate these questions could be construed as being quite big to answer, and the limits we all have to time, what I am looking to simulate is some discussion on the subject of ergonomics which other practitioners could dip into, so vignettes would be fine.
Table 01 - Showing the 26 IEA Technical Committees
1. Activity Theories for Work Analysis and Design
2. Aerospace HFE
3. Affective Product Design
4. Aging
5. Agriculture
6. Anthropometry
7. Auditory Ergonomics
8. Building and Construction
9. Ergonomics for Children and Educational Environments
10. Ergonomics in Design
11. Ergonomics in Manufacturing
12. Gender and Work
13. Healthcare Ergonomics
14. Human Factors and Sustainable Development
15. Human Simulation and Virtual Environments
16. Mining
17. Musculoskeletal Disorders
18. Online Communities
19. Organizational Design and Management
20. Process Control
21. Psychophysiology in Ergonomics
22. Safety & Health
23. Slips, Trips and Falls
24. Transport
25. Visual Ergonomics
26. Work With Computing Systems